Dominion Apex Racing, custom resin 1/64 race cars + competitive league
Will be interesting to see how this develops. I buy a car for $X Dollars, and I own the one I open up in a package, and the duplicate one at the track. Both cars physically made the same batch and I own two physical units? One in a package I open up like a Mystery car Hot Wheels package that are about $1.25; but with this method I get the car locally in a pcakge and a 2nd copy at the factory.
Cars will race every week? Pretty neat to buy a car, it is at the race track so there is no shipping costs, and no entry fee to race weekly. Owner of track must be relying on channel views and advertising as a revenue source? What happens when you launch and have 20 cars the first week? Then 70 by the first month? Is this scalable so that every car can race each week while still being able to film and edit (live stream) the races routinely? Is there a moment cut-off that says we only have time Friday nights to race 120 cars, but you have sold 200 cars: What do you tell those owners who have cars expected to race each week against the rest of the cars in the field, not just the 120 the track owner picks to race against?
What about wear and tear on the car? Cars do get banged up from time to time, need fresh graphite, or even just a good overhaul and paint scheme. How would the owner change the wheels as they get bent, or change the paint scheme to match other cars they may own in their race team?
Is this a drag strip, road course, combination? How often will the track course change or will the car owner/drivers need to have multiple cars tuned for each aspect of racing each week? What if I own 6 cars over time as a member, will I be able to race in all events? For the events, are they the same style cars for all every time, or will you have various types? IE: Stock Car, Dragster, Funny Car, Muscle Car, Indy Car, IMSA GT cars, JDM cars, etc..... Will races affect this as you say each car will race weekly, will there be various events based on car style where your NASCAR is racing the INDY track against cars more designed for INDY racing; but at least your car is racing each week even though not a perfect entry for the event?
I wonder if there is an obsolescence that will happen to the cars over time. As in real scale racing, you have expenses to get new wheels, graphite, paint, and items to retouch your car; will there be expenses to have someone at the track who physically hold the race vehicle to put on new tires, fix the bent axle, and add new graphite?
Those are off the top of my head to watch and see how it all unfolds.
- Really solid questions and exactly the kind of thinking we want from people paying attention early. Quick hits on what we can share right now. You buy one car. That car lives at the track in The Vault. No shipping, no handling, no entry fees. You own the NFT which represents your physical car. Down the road the retail side will include a duplicate physical copy you can hold in hand, but right now the focus is racing first and ownership on chain. Every car races every week. Scalability is built into the format from day one. Season 1 starts with drag racing on an 8 lane track with automated timing. As the field grows we run heats and brackets so every car gets lane time regardless of whether we have 20 cars or 200. Livestreamed, not edited after the fact. Revenue comes from the token ecosystem, NFT sales, race tickets paid in $DAR, and long term media growth. Not ad revenue and not pay to play entry fees. Wear and tear is real and we track it. Weight based diagnostics after races, maintenance windows between seasons, and a damage system that becomes part of your cars on chain history. Your car earns its story. Car variety is coming but Season 1 launches with a unified body platform across rarity tiers. Think of it like a spec series to start. Different body styles and specialized race formats expand as the community and the fleet grow. Multi car ownership is absolutely on the table. Own as many as you want and race them all. We are building this to last, not to hype and disappear. Stick around and you will see exactly how it unfolds. — Architect
Half the fun is in the building(crafting)modding the car yourself. In my opinion, nothing beats hands on. Build it,brake it, fix it and make it better. This is what gives most hobbies its soul.
- Completely agree and that hands on culture is what makes this hobby special. DAR is not here to replace that. We are building something that sits alongside it. The cars we print and race are crafted with the same attention to detail that any builder puts into their own work. The difference is we are adding a competitive layer, a digital ownership layer, and a community that can watch their car hit the track every week from anywhere in the world. There is a build phase on the roadmap that will give owners more hands on involvement with their cars as the platform grows. Right now the priority is getting the racing off the ground. Builders will always build. We just want to give them another reason to care about what happens after the car is finished. — Architect

I'm definitely not interested. Guess I'm too old to believe in NFT.