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I totally love the idea. I don't do much drag racing, I prefer open track, but I love realism, & circuit racing is obviously realistic, except for what you mentioned, no way to tune up the car through the circuit. I'm currently in the FDRL, my 1st circuit & the car was a rush job to fill an opening. No points (yet) but next year I hope to do much better. I will be hosting the final FDRL race this year. I hope more circuit races come up, & I am hoping I qualify at the NASCAR Truck circuit race. So yes, I love the idea!
Just to toss this out, assume its 6 tracks on the circuit.offer the option of a "team car change" at the halfway pointthe car replaces the first one (if you want to send it directly to track 3)one swap only, it would let people that sent in poor performing cars to "come from behind"I am thinking about a similar thing, except only 1 track, and races every 2 weeks on the shop track.(the drag strip I've been recording)Make a season of maybe 10 races. mail in the cars (main and alt) then be able to call in a swap before the next race. (exchange the alt car to replace the main one) and also allow an additional car to be sent in later to replace the alt. That would be 20 + weeks total, with 2 weeks between races, plenty of time for a replacement. make it a lot more like real racing, where the guys in the shop gotta bail out the team on the road after a crash or engine failureCarry points thru the whole tourney like NHRA, maybe even divide cars into divisions based upon where they can from in real life. So 5 canadians send cars, winner (points wise) is division champthen run divisional champs against each other for the last (11th) race championshipthoughts?dr
It's a great idea. Shipping seems like a big deal: costs, damgage to cars... but it is what it is. What about sending half the cars to the last track and the others to the first to keep things moving along and not race 64 at once, but they will all race at each track. Just different times. I don't have fancy cameras yet, but I am making upgrades to my 2 lane track and I would like to be part of something like this at some point.
Me, over here seeing people think 64 cars is "a lot"
This post was 2-3 years ago when I was trying new things to keep drag racing relevant. After 3 circuit tournaments I will tell you that the single biggest problem in drag racing tournaments becomes knowing 90% of the cars are out by the time you're halfway through the tournament. Some good ideas about backup cars but just know that brings cost and return shipping time to a whole other level. Biggest issue in fat track circuit tournaments is probably the damage a car takes over the course of 3-4-5 events. Even the best of builders would be hard pressed to have their car make it to the end even close to its original working condition. I believe I'm done organizing circuits after 3 events in 3 years but would love to enter one if someone wants to organize it.
Great to hear the follow-up from you on this, thanks BLR. It's nice to close the loop :)
I think creative scoring and achievements can make a big difference in these types of long events. Yeah, the math will show you who the ultimate winner is before you're half way through, but if there were other trophies to chase that might help keep engagement in better place. I don't have any thoughts off-hand but I think it would be a fun puzzle to solve.