So, end of the year I am moving and will have more space and a workshop. I'd love to give my hand a try at track design with the extra space.
Obviously, I'm in the day dreaming stage at the moment... But what I want to do is three tracks designed to deliberately neutralize advantages from other tracks. My goal is to have it so that no single car can do well on all three tracks... To keep the competition exciting.
So one track might be fairly straight and the track surface is sturdy with no flex. Optimal conditions for a heavyweight. Another track will have flexible sections of road surface that sag a little and lots of banked corners... Y'know, things that will probably cause problems for a heavier weight car. Maybe I'll have boosters leading to a steep uphill part at the beginning to further punish heavyweights.
Another thing that fascinates me is suspension. I was reading about some great suspension builds on here so, I'd like to have one track reward suspension with a rough road surface (would need to experiment how much I can get away with and still have most cars finish and not get turned around). Then I'd like to make a track to punish suspension by having several drift corners on one track to slow them down . You get the idea, one track will reward a design trait, another will punish.
So that comes to my last element... Center of gravity. Is there any way to design a track that DOESN'T benefit a low center of gravity? Or is there no way to "punish" that? I really want to build a track that rewards a high center of gravity if it is possible?
Any other car balance facets that I can design to hinder on one track and help on a other? What other traits can I work with to reward on one track and punish on another?
What about wheel spacing? Any track styles give advantage to narrow or short cars?
My goal, and maybe I'm being too ambitious for a newbie, is three tracks that no one car can do well on on all three. The winner across all three will be the one that can adapt best (and maybe not win outright any one of the tracks).